Interactive Installation: Development and Experimentation
Here are three examples of how the immersive experience may lend itself to the viewer. I have carried out three experiments that each offer an insight into a different element of the immersive experience.
Sound Manipulation
This explores the relationship between image and sound, and how the users experience may differ. I will record my friend singing a song from three angles. wide Left, Central and Wide Right. the sound will shift from left to right depending on where the user is based in front of the screen.
To make the surround sound im going to use Soundtrack Pro, part of the Final Cut Suite! With this you can take sound, recorded in stereo, and spacialise it into surround sound. Here are some screen shots pf how the space changes depending on the shot used.
ECU
CU
MS
ECU Surround Sound Test
The balance of sound shifted closer ot the moniter. The dialogue was alot more prominent than the music in the background.
CU Surround Sound Test
I changed the balance of musical sound so that the dialogue and music were even. This was to see how the balance would affect the dialogue and spacial awareness.
MS Surround Sound Test
This was more musical than the other two tests. the balance of sound was more musical to simulate the depth of space in my installation. This one was actually the most effective because the low volume on the dialogue meant you had to really focus on what they were saying, highlighting the surround sound effect the most.
These tests we merely going to act as an experiment in sound balance and to see if by spacializing the sound im using, it would enhance the effect. Sadly i cant combine this with my actual big screen projection as my MAX MSP Demo has expired but I would love to see how they fit together once i set up my installation, with the visuals that will accompany it!
Image Manipulation
I want to gain an insight into how diverse imagery can help create an immersive experience. Or even just how having a user controlled flow of imagery gives them a sense of control. These images are only still, and are only from local wildlife but it is important to give the user a sense of control over what tyhe are seeing, to bridge the gap between them and the screen.
Diverse Projections
This will be a test into how we can affect the users experience by using a different method of projection. Perhaps i could use more than one screen, perhaps I could use three to make a panoramic view. Much like the film Napoleon (1927), which i mention in the earlier parts of my research project! I may well stitch together three streams of footage to make a panoramic landscape. the important thing is how we can induce a sense of immersion by essentially submerging the viewers sense of sight.
I have also recorded my friend Mischa playing a song he recorded. I filmed him from three angles, almost like a tri angle. These could be projected onto three different screens which the viewer can walk around. Only an idea, and may not be effective as such. But here goes?!
This latest video is a cheap simulation of how i may use three screens to project the footage of Mischa on to. And by rotating the three screen i am hoping to simulatate someone moving around the screen. Its very cheap and not effective at all in portraying anything useful, but its nice to see all three screen s playing in sync.
This is a tryptych test of panoramic view. I used three screens set at alongside each other, each one having a constant stream of footage of the conversatipon. This could actually look pretty good as a large scale installation, and the effect of which is lost on such small screens. but its the idea that counts, and i think this is something that could be taken further!
Im gonna try and play with the sound of these aswell, so that when the user moves around the tryptych the sound will adjust accordingly! Sweet!









